

The particle identifier is specified at the top of the JSON file. Similar to models and entities, particles are referenced by their identifier, so you can save the file in any subfolder inside the particles folder without having to worry about referencing it. Files are stored in the particles folder of your resource pack.

Naming and Locationīedrock uses a custom JSON format for its particle effects. Additionally, particles are typically more performant than custom entities because they’re simulated entirely client-side. You can even use particles to place simple 2D graphics in your world. Particles can be used for ambiance effects like falling leaves. They can be used on entities for effects like exhaust smoke, and for attack effects like magic spells. Particles can greatly enhance the visual experience of a map or Add-On.

It’s recommended that the following be completed before beginning this tutorial. How to make a new particle effect to use in your map or Add-On.How to create custom particle effects in Minecraft: Bedrock Edition.
